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General Tips-

Faerie Fire reduces a target’s armor, making them take more damage. It is a very useful spell if there are melee damage dealers in the party.
Depending on where you’re fighting, Entangling Roots and Hibernate can be wonderful crowd control.
If you’re pulling, use Cat Form, Prowl, and Track Humanoids (if you’re fighting humanoids) to be aware of your surroundings. Moonfire can be a good way to pull, but some tanks may have a hard time getting aggro from you occasionally.
Mark of the Wild is possibly the best buff in the game. Keep it and Thorns on all group members.
With your different forms, you can take on three different roles in a party easily. If something goes wrong, you can switch roles and save the day.
If a vital group member dies, you can resurrect them during the battle. It has a 30 minute cooldown, but it can save the group.
You can remove both curses and poisons from a target. These spells can be very harmful and should usually be cured as soon as possible.
You regain mana while in a different form. If you start to run low, and there’s a backup player for your role, see if one of your other forms can be useful to the party.
Aggro Management-

If you’re a healer, try to use your lighter spells as much as possible. They are more mana efficient, and generate less aggro. The Druid has a hard time losing aggro, so try to go slow and steady.
If needed, change forms and use Cower. While not very reliable against monsters higher level than you, it works well on monsters your level or lower.
If your party can stand not being healed, another option is to switch to Bear Form and wait for the tank to grab the monsters off you. Bear Form’s increased armor and hit points help out a lot.
Rejuvenation is wonderful, as you cast it once and it heals over time.
If you’re a tank, Bear Form has a taunt, and an area taunt. Save Growl for when a monster stops attacking you, as it only works if you are not being attacked.

 

 

 

  • WoW Strategy Guide