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The Paladin

Guardians of the Holy Light, paladins bolster their allies with holy auras and blessing to protect their friends from harm and enhance their powers. Wearing heavy armor, they can withstand terrible blows in the thickest battles while healing their wounded allies and resurrecting the slain. In combat, they can wield massive two-handed weapons, stun their foes, destroy undead and demons, and judge their enemies with holy vengeance. Paladins are a defensive class designed to outlast their opponents.
The Paladin is a mix of a melee fighter and a secondary spell caster. The Paladin is ideal for groups due to the Paladin's healing, Blessings, and other abilities. Paladins can have one active aura per Paladin on each party member and use specific Blessings for specific players. Paladins are pretty hard to kill, thanks to their assortment of defensive abilities. The Paladin can also heal with Holy Light, unlike other combat classes. The Paladin is an Undead specific fighter as well, with several abilities designed to be used against the Undead.

Strengths Weaknesses

Can wear the heaviest of armors and use most weapons Heavily dependant on mana for offense and defense abilities
Can heal party members and resurrect others after battle No ranged capabilities, except to stop wounded opponents from fleeing
Can cast Auras and Blessings that provide useful buffs for other players Limited abilities with which to draw enemy attacks
Can summon a Warhorse mount
Can sacrifice self for the sake of the party to prevent a total group wipe

Challenges

Learning the proper Blessings and aura type for each battle
Remembering to use Blessings on everyone as needed
Mastering healing techniques
Allowable Races: Human, Dwarf, Blood Elf, Draenei
Standard Bars: Health/Mana

Allowable Equipment: Mail, Leather, Cloth, Shields, and Plate (with training)
Allowable Weapons: One- and Two-handed Maces, One- and Two-handed Swords (with training), One- and Two-handed Axes, Polearms (with training)

Blood elves start with Sword specializations.

Starting Stats


Race Strength Agility Stamina Intellect Spirit Armor Health Mana

Human 22 20 22 20 22 42 58 80
Dwarf 24 16 25 19 20 34 88 79
Blood Elf 19 22 20 24 20 48 38 140
Draenei 23 17 21 21 23 36 48 95

Racial Traits
Check out the racial traits before deciding which race you are going to pick.

Classes Classes FAQ  
The Druid Druid Spells Druid Shape Shifting
Druid Tips Hunter Pets Combat Pets
The Hunter Hunter Spells Hunter Tips
The Mage Mage Spells Mage Tips
The Paladin Paladin Spells Paladin Tips
The Priest Priest Spells Rogue Spells
The Rogue Shaman Tips
Warlock Tips
The Shaman Shaman Spells Shaman Totems
The Warlock Warlock Spells  
The Warrior Warrior Spells Warrior Tips
     
Burning Legion Cenarion Circle Farstriders
Highborne Moon Guard Sentinels
Sisterhood of Elune Watchers Immortals
Druid Azeroth Fandral Staghelm
Malfurion Stormrage Emerald Dream
Night Elves
Demons Illidan Stormrage Cenarius
Darnassian Azshara Demigods
Kael'thas Sunstrider Vashj
Maiev Shadowsong
Elune
Dath'Remar Sunstrider
Malorne
Vereesa Windrunner Gods Twisting Nether
Satyrs Tyrande Whisperwind Jarod Shadowsong
Jewelcrafting Tinfoil Hat The Arenas
Slash Commands Argent Dawn Zulgurub
Fishing Extravaganza Raptors Dallas Wrap-Up
Mechanostriders Silithus Spells & Abilities
Dire Maul Alleria Windrunner World of Warcraft Gold
Xavius Naga Glossary
     
Races Dwarves Gnomes
Humans Night Elves Orcs
Tauren Trolls Undead