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Warcraft:Features-introduced
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Soldiers [Warrior]

War is the last soldier-dominated occupations, these roles are more general, such as nails tenacity and tactical proficiency with the weapon. Basically, the soldiers line with the skills of the combatants, including hand-to-hand combat skills and weapons specialist skills. "World of Warcraft", the soldiers will be in charge of the most adventurous team front, as the Master and other companions block enemy attacks and use sharp swords smash the enemy's defense.


- For race -
[Human] [dwarves Night Elf] [] [] [dwarf Goblins Tauren] [] [] [Troll immortality]

Professional characteristics :
A trough of anger [Rage], fighting anger accumulated value and the use of skills
Enemies can be kicked to interrupt its magic

Advantages :

Equipment can all types of armor and almost all types of weapons
With the powerful vitality and can withstand very substantial harm
Strong close fighting skills
Many choose equipment mix
Soldiers are veritable killing machine

Disadvantages :
No therapeutic skills only through food and other players to treat
Heavily dependent on equipment and weapons

Available equipment :

A cloth [Cloth], skin-nail [Leather], a chain [Mail], shields [Shields], a small flat [Bucklers] (all types)
Available Weapons : single / hands ax, hammers, swords, throwing weapons [Thrown], daggers [Dagger]


Anger [Rage]
The soldiers have red anger chutes, it is similar to the task of vocational proprietary magic groove. Soldiers in combat is hit by an enemy or enemies hit, or block the enemy's attack, it will save some anger, you can also through specific skills accumulated anger. Soldiers fighting in the process, the anger rising value. When soldiers with sufficient points to the anger, anger can be consumed to use different skills of the fighting. Not in the context of the fighting, soldiers of anger will gradually dropped 0. If soldiers attitude change [Stances], also lost all of the previously accumulated anger, the fighting must not forget this point!
Attitude [Stances]
Soldiers in combat with a variety of gestures can choose different attitude determines which soldiers can use fighting skills. In your trough moves above have a special button to switch fighting posture. If you are in combat posture changes, it will lose all of the previously accumulated anger, but usually you do not need to change in combat posture. Attitude is used to respond to different situations, combat posture [Battle stances] mainly for autopsy, you can use a different attribute changes attacks and high Injurious solution. Defense posture [Defensive stances] provide less attack skills, but to soldiers more defensive skills and additional defense, mainly used in combat when the team bench.

Action trough [Action Bar]
Each profile has its own action slots to the storage available under posture skills. When you switch profile, corresponding moves trough will switch.

Growl [Shouts]
Several soldiers have roars skills in combat could play a significant role. All growl need to use anger consumption, the use of force immediately after, the use of a certain interval of time.

Fighting growl [Battle Shout] - raising team members of the nearly warfare and long-range damaging effect.
Stress growl [Intimidating Shout] - near deter the enemy. The targets because of fear and retreat. This skill is the use of very long lead time, it would be best used in times of emergency escape with.
Backlash - growl [Demoralizing Shout] - lower near the enemy's fighting near damaging effect.
Challenges growl [Challenging Shout] - to attract all the nearby enemy to attack soldiers. This skill is the use of very long lead time, it can be used in times of emergency to protect their teammates.

Main skills [General Abilities]
Soul anger [Inner Rage] - immediately increase the value of anger! This skill is the use of very long lead time, so you can not use it frequently. Soul anger the design intent is to allow soldiers in the group was surrounded by the enemy the critical moment can be enough to restore the value of anger situation, but also in those extremely difficult to play a large role in the fighting.

Attitude combat skills [Battle stances abilities]
Emergency [Charge] - The skills in the beginning of the battle to save the use of some anger, the soldiers will be high speed into a monster the location. The EU high-level skills have the opportunity to the enemy stunned for some time. To use the skills, the soldiers must not be involved in the fighting condition, and not less than the minimum skills to use Emergency distance requirements of the circumstances as close as possible to the enemy. A "*" will be displayed in your name, you have just entered the fighting. You need to spend some time to learn how to correctly use the Emergency skills.
Fragmented [Rend] - your next attack would target bloodshed. In addition to the conventional weapons Injurious, the enemy will bear a short period bloody hurt. This is a continuing injury skills, you should at the beginning of the fighting on the use of it.
Combat [Strike] - let you in the next nearly warfare attacks caused more harm.
Broken tendons [hamstring] - you attack the next enemy will cause additional harm, and it is very likely to move slowly in a short period of time, to prevent enemy escape nicer. Of course, if it is to escape, you can use this skill to make the enemy you can not recover.
Lightning hit a [Thunderclap] - close large-scale destruction skills. All of lightning hit one of the enemy will be minor injuries, but their pace attack in a short period of time is greatly reduced.
Repression [Overpower] - enemy of the additional injury, the enemy can only compare the stall [Block], evaded [Parry], elude [Dodge] or deviation [Deflect] after use.
Kicking [Kick] - enemy of the additional injury, there is a chance to interrupt the goal of the task. The skills can be used to stop the enemy tried to use magic or treatment.
Blow [Punishing Blow] - your next enemy attacks on the additional injury, and allow you to attack targets in turn. Blow must use behind enemy, it is soldiers in combat posture attract monster under one of the skills to be effective in saving monster Exhausted by companions. Down a long interval use, so please some treasure.

Skills defense posture [Defensive stances abilities]
Chopped cut [Sundering Strike] - where you can attack a target to reduce the value of armor. Chopped can cut the effect of superimposed five times, to allow for the use of goals to bear additional harm.
Shields grid stall [Shield Block] - grid substantially increase the risk of stalls, but only on your grid stalls positive launch attacks. In addition to reducing the harm done by the use of the skills, you can also use revenge [Revenge] to counter the enemy.
Shields hit [Shield Bash] - used shields to attack the enemy and its cause additional harm, and a 75% chance of the enemy tried to interrupt.
Disarm [Disarm] - If the enemy use of weapons combat skills used successfully disarmed in a short period of time can greatly reduce the harm objectives, the skills with the use of very long interval.
Satire [Taunt] - ridiculed a certain enemy, the success will attract the attention of goals, so that they turn to attack you. Of course, you need treatment to help you to restore the value of life.
Revenge [Revenge] - right enemies additional harm. The only skills during a defensive moves (the best shield grid stalls) after use.

Gutsy furious [Blood Rage]
You sacrifice a part of life to enhance the value of anger value. The best treatment in the circumstances.

A mix of skills
The use of grid stalls Shield / shields to block the attack of the enemy attacks and then use revenge.

Training [Training]
Learning to use a variety of weapons is very important, so you can casually get what weapons can be handy. The backpack as possible Add all types of arms and hands of the ever-changing arms to improve proficiency.

Business skills [Tradeskills]
Mining / Forging-yourself production of various types of equipment.
Ayurvedic / alchemy-treatment pharmaceutical manufacturers and synergies Pharmacy.
Where-you can not own their own treatment, so to choose the skills to prepare for contingencies.
Cooking / fishing-produced food for the combatants after the quick reply life value.

Suggest
- And treatment (priests, Shaman, Druid) team up to keep exuberant vitality.
- A practice both hands to the use of weapons. Because each type of weapons must spend points to training, I should be grateful if you focus on the most desired types of weapons.
- If you were in combat and magic, remember to keep some anger to display shields hit and kicked, lest their magic against you or treat themselves. If you make a half-day monster, which has suddenly placed in treatment, then what do you mean no dry.
- A reasonable arrangement and planning your gift [Talent] points. If you want a life of the bench to high value-fighters, it should focus on those which enhance endurance talent. If you want to serve as main combatants, it should choose to improve their strength and weapons expert talent.
- Protect your teammates. Master born priests or not and the enemy than the executioner's ax directions expected, the skills used to ridicule for monsters attack you rather than those fragile team.

  Defense posture [Defensive stances]
So the soldiers armor rating for short periods of time, to prevent enemy attacks.

Shields hit [Shield Bash]
Soldiers used shields to attack the enemy, so that they vertigo short time.

Cyclones chopped [Whirlwind]
Soldiers entered the frantic state of his enemies around the devastating injury.